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1. Could we fix the Lockdown/Unlock Blueprint interface? - in Player Features and Ideas Discussion [original thread]
Years ago you could have multiple of the votes open, voting on one did not close them. Today you vote it closes all the ones you had open there is no way to keep your place, when doing this for hundreds of blueprints it is frustrating. The inter...
- by Mecinia Lua - at 2012.04.25 08:27:00
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2. Sticky:Armor / shield rig changes for Inferno - in Player Features and Ideas Discussion [original thread]
We appreciate you wanting to consult the player base. Active tanking is not used as much in pvp due to the high capacitor costs. Unless you change those costs no other changes will change that. The primary consumer of this cap is the personal rep...
- by Mecinia Lua - at 2012.04.24 10:21:00
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3. Sticky:Armor / shield rig changes for Inferno - in Player Features and Ideas Discussion [original thread]
ate my post :(
- by Mecinia Lua - at 2012.04.24 10:18:00
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4. Need nerd help to explain how Evevoice vs TS works+Solution if its bad - in Player Features and Ideas Discussion [original thread]
E-V does well for small engagements, however in larger engagements that slow down and lag the game it to can experience problems. That is the main advantage of TS and Ventrilo which are outside voice comms because if you do crash or blackscreen or...
- by Mecinia Lua - at 2011.04.29 07:47:00
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5. Ability to offline stargates temporarily - in Player Features and Ideas Discussion [original thread]
Edited by: Mecinia Lua on 12/03/2011 11:27:03 I see potential in the idea. Should add a component requiring sovereignty though, probably level 5 sov needed. After all this is really more powerful than a cyno jammer. Make it so only 1 can be...
- by Mecinia Lua - at 2011.03.12 11:26:00
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6. How do we fix war decs?? - in Player Features and Ideas Discussion [original thread]
So what is your specific problem with war declares? Being overly vague is not constructive. Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts. [orange]Your signature is to
- by Mecinia Lua - at 2011.03.12 11:16:00
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7. Capital Strip Miner - in Player Features and Ideas Discussion [original thread]
We don't really need a capital strip miner. A capital size ship that uses 4 strip miners I could support, Chribba Class A capital strip miner will not lure more miners to 0.0. A Capital Mining Ship would I believe give a false sense of safety d...
- by Mecinia Lua - at 2011.03.12 11:12:00
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8. Bigger mining drones ? - in Player Features and Ideas Discussion [original thread]
I'd support this :) Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts. [orange]Your signature is to
- by Mecinia Lua - at 2011.03.11 10:17:00
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9. [Feature suggestion] Add "midsec" to the game. - in Player Features and Ideas Discussion [original thread]
Originally by: Kieron VonDeux Edited by: Kieron VonDeux on 05/03/2011 09:44:02 Originally by: Mecinia Lua Revamping the Agent system and not removing the ones from high sec but doubling payout...(to low sec missions) Note...
- by Mecinia Lua - at 2011.03.05 10:22:00
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10. Priority Jump Gates - in Player Features and Ideas Discussion [original thread]
Clearly in 0.0 Jump Bridges are really priority stargates. They cost a lot to maintain. However in the last CSM one CCP Dev suggested removing them entirely, and not one CSM spoke up against the idea. So I don't think they'd implement something ...
- by Mecinia Lua - at 2011.03.05 09:27:00
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11. Allow secondary character skill queueing - in Player Features and Ideas Discussion [original thread]
I don't see this as a bad thing, it could improve the game for folks. Its not like they'd both train same time, just one character finishes his queue and the game starts the second ones queue. Thoughts expressed are mine and mine alone. They do ...
- by Mecinia Lua - at 2011.03.05 09:14:00
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12. What if... and get this... - in Player Features and Ideas Discussion [original thread]
Somewhat like Battletech. Can we have a CASE rig that enables the ammo to blow out harmlessly from the ship? Its a nice idea not sure the game engine could handle it though. Love to see ships destroyed with remaining cap do damage in a radius to...
- by Mecinia Lua - at 2011.03.05 09:12:00
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13. [Feature suggestion] Add "midsec" to the game. - in Player Features and Ideas Discussion [original thread]
What is currently referred to as low sec is really mid sec. Hi sec is Hi Sec Low Sec is Mid Sec 0.0 is Low Sec The draw for hi sec carebears is that on average a Hi Sec system can entertain hundreds of individuals at the same time while all can ...
- by Mecinia Lua - at 2011.03.05 09:10:00
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14. Killmails and Killboards: A spirited discussion to remove both - in Player Features and Ideas Discussion [original thread]
If you removed killboards, EVE I think would suffer as a game. I've not cared about them much cept when in alliances that required them. However they are a major driving force for the pvp community. Without that community there is no eve as they a...
- by Mecinia Lua - at 2011.03.05 09:05:00
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15. I want a new bomb for my sb! - in Player Features and Ideas Discussion [original thread]
Originally by: Commander Funyoun Originally by: Mecinia Lua Edited by: Mecinia Lua on 05/03/2011 07:11:59 What about an Anti-Cloak bomb that deactivates cloaks in its radius? Its called a Smart Bomb. Or any bomb if you laun...
- by Mecinia Lua - at 2011.03.05 09:01:00
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16. Remove AFK 23/7 cloaking (locking down systems) - in Player Features and Ideas Discussion [original thread]
Originally by: Mag's Edited by: Mag''s on 05/03/2011 08:44:14 Originally by: Mecinia Lua Smartbomb won't keep out a cloaker and the radius is far to limited to be of any use in finding a cloaker. You could use a modified smartb...
- by Mecinia Lua - at 2011.03.05 08:59:00
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17. Remove AFK 23/7 cloaking (locking down systems) - in Player Features and Ideas Discussion [original thread]
Smartbomb won't keep out a cloaker and the radius is far to limited to be of any use in finding a cloaker. You could use a modified smartbomb that instead of dealing damages turns off cloaks and increase the radius that would work. (To be useful p...
- by Mecinia Lua - at 2011.03.05 07:14:00
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18. Remove AFK 23/7 cloaking (locking down systems) - in Player Features and Ideas Discussion [original thread]
Just need a module that can turn off cloaks in a certain radius. Might could make it a variation of the DIC/HIC or higher level DIC/HIC that instead of warp interdiction just nullifies cloaking within the radius of its probe/bubble. (If it was Sta...
- by Mecinia Lua - at 2011.03.05 07:06:00
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19. I want a new bomb for my sb! - in Player Features and Ideas Discussion [original thread]
Web Bombs and Interdiction Bombs would be interesting. I wish we'd get another HIC that has a Web Bubble instead of warp interdiction bubble. Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts. [o...
- by Mecinia Lua - at 2011.03.05 07:02:00
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20. CCP, please introduce automatic logoff timer. - in Player Features and Ideas Discussion [original thread]
There are those that log in on the background at work or during other pursuits who periodically come back to the game to check markets/skills. Your idea would impede them and thus probably have some of them leave the game. Thoughts expressed a...
- by Mecinia Lua - at 2011.02.24 07:13:00
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